EPN-V2

MAPD4810 Inclusive Design for Health and Wellbeing Emneplan

Engelsk emnenavn
Inclusive Design for Health and Wellbeing
Omfang
10.0 stp.
Studieår
2026/2027
Emnehistorikk
  • Innledning

    After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence

    Knowledge:

    The student attains knowledge of service and systemic design through:

    • an overview of central knowledge in the theoretical field of service and systemic design and an understanding of diverse conceptions across contexts and disciplines

    • an overview of service design methods of blueprinting, user journey analysis and roadmap

    • an overview of data gathering methods in complex settings, such as visual interviewing, design and play probes, and co-designing by workshop

    • being able to describe differences between individual perspectives and systemic functioning

    • an overview of systemic analysis and design methods of systems analysis, feedback loops, parts and wholes, leveraging systems, structure and expectation analysis and dynamics within a specific context

    • an overview of basic concepts of cybernetics and communication theory, building on the course Communication in Design

    • understanding conversation theory and its relevance to design contexts

    • game dynamics applied in systems thinking

    Skills

    The student is capable of:

    • designing basic services or products informed by systemic design methods with emergent problem definitions

    • utilising the combination of information synthesised from theory and data gathering in and of complex settings, by use of visual interview, design and play probes

    • facilitating conversations and co-designing with stakeholders applying visualisation methods such as synthesis, stakeholder and GIGA-maps

    • using systemic design methods for workshop facilitation, stakeholder cooperation for date gathering and co-design

    • using 2D and 3D techniques to communicate and co-create within complex interventions

    • performing service blueprinting, user journey analysis and roadmap development through the integration of service and systems theory and practice

    General Competence

    The student gains competence in systemic design by:

    • developing an understanding of complexity and systems thinking in design processes

    • holistic thinking in relation to sustainability and societal contexts such as environmental trends and cultural dynamics

    • understanding various perspectives for systemic and service design

    • collaborating effectively in design projects involving stakeholders

    • laying the groundwork for specialisation in systemic design or related fields

  • Læringsutbytte

    After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:

    Knowledge

    The student

    • has in-depth knowledge of the chosen research topic with a through grounding in the fields of design
    • has in-depth knowledge about and know how to use relevant design methods and scientific methods in an ethical way

    Skills

    The student

    • can plan and carry out a comprehensive independent and adequate confined research project
    • can facilitate and lead creative activities as part of a design process
    • can collect, analyze and critically reflect and discuss relevant sources of information
    • is capable to justify, argue and reflect on decisions adequately and competently
    • is capable to communicate well-argued and documented findings and results through text, visualizations and products
    • can argue and explain the results societal positions within the chosen field of study

    General competence

    The student

    • is capable to relate their design process to professional research ethics and sustainable value creation
    • is capable to critically reflect upon their process and role in relation to achievement and results
    • is capable to collaborate and involve resource persons in their research
  • Innhold

    • emotional factors in design/psychological mechanisms in design
    • participatory design and co-design
    • experimentation and fieldwork
    • service experience
    • user behaviour
    • accessibility and usability
    • patient compliance and adherence
    • inclusive human to human, human to product interaction
    • mastery, resilience, motivation
    • different forms of user engagement
    • design research in practice

  • Arbeids- og undervisningsformer

    No restrictions on examination resources.

    All resources are permitted as long as the rules for source referencing are followed. The student is required to indicate if and how AI has been used to answer the exam.

  • Arbeidskrav og obligatoriske aktiviteter

    Scale A-F.

  • Vurdering og eksamen

    • systems theory

    • communication theory

    • cybernetic theory

    • conversation theory

    • systemic relations in service design

  • Hjelpemidler ved eksamen

    All aids are permitted, as long as the rules for source referencing are followed.

  • Vurderingsuttrykk

    Grade scale A-F.

    The portfolio exam is given a temporary grade. The oral examination may adjust the final grade up or down a grade. In order to take the oral exam the portfolio examination must have been given a passing grade.

  • Sensorordning

    One internal and one external examiner.