Programplaner og emneplaner - Student
KJM1100 Helse, miljø og sikkerhet Emneplan
- Engelsk emnenavn
- Health, Environment and Safety
- Studieprogram
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Bachelorstudium i ingeniørfag - bioteknologi og kjemi
- Omfang
- 0.0 stp.
- Studieår
- 2022/2023
- Pensum
-
HØST 2022
- Timeplan
- Emnehistorikk
-
Innledning
Emnet gir innføring i grunnleggende begreper og forhold knyttet til helse, miljø og sikkerhet (HMS) som er relevante for laboratoriearbeid ved program for bioteknologi og kjemi.
I dette emnet skal studentene få kunnskap om farer knyttet til laboratoriearbeid, og hvilke tiltak som gjøres for å redusere risikoen for uhell for å sikre seg selv og andre trygge arbeidsforhold i laboratoriene. Gjennom emnet får studentene opplæring i bruk av stoffkartotek og sikkerhetsdatablad.
Emnet er obligatorisk for alle studenter ved program for bioteknologi og kjemi. Emnet må være bestått for å ha adgang til laboratoriekursene i studiet.
Forkunnskapskrav
The main topic in this course is the design, basic programming and business of video games. The course will cover the basics around the general theory of game development, the coding of video games and the fundamentals of the gaming industry. The course will also provide knowledge of different methods for developing games, such as using the "Unity" and "Unreal Engine" game engines.
Læringsutbytte
In addition to the summer school's general requirements, it is required to have completed half a year of university studies (30 ECTS). The requirement has to be met by application deadline.
Arbeids- og undervisningsformer
After completing this course the student should have the following learning outcome:
Knowledge
On successful completion of this course the student has:
- Basic knowledge of the advantages and disadvantages of different game engines
- A theoretical knowledge of developing video games
- Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
- Ability to manage game development to take an idea and turn it into a finished product
Skills
On successful completion of this course the student has:
- Ability to identify and acquire the required skills for developing a video game
- Ability to fully develop a video game fit for the current market
- Proficiency in C# or UnityScript
- Ability to create and complete a video game design according to a project plan
General Competence On successful completion of this course the student is:
- Proficient in planning and implementing a project plan for video game design
- Able to identify and remediate bugs using patches and hotfixes
- Able to identify and develop a video game according to specific hardware requirements
Arbeidskrav og obligatoriske aktiviteter
The course will take a project-based learning approach. Course participants will work in groups on a project and this project will be evaluated in the end of the course based on group presentation and final report.
This course is a blended learning course that combines four weeks full time, in-person instruction with eight weeks part time online learning. The four week in-person module culminates in an oral exam. Feedback from the oral exam provides a basis for independent study carried out part-time online and culminate in the submission of the final report.
Vurdering og eksamen
Mappevurdering
Mappen skal inneholde:
- Flervalgstester
- Ansvarserklæring
Hjelpemidler ved eksamen
Alle hjelpemidler tillatt.
Vurderingsuttrykk
Portfolio assessment. The students submit a portfolio consisting of an individual term paper 4,000 to 8,000 words, and a 4,000 to 8,000 word group project report and oral presentation.
Each group may consist of 2-5 candidates.
The portfolio is graded as a whole and given one grade. The result cannot be appealed.
Sensorordning
No support material is permitted in the exams.