EPN-V2

ADTS1600 Interaction Design and Prototyping Course description

Course name in Norwegian
Interaksjonsdesign og prototyping
Weight
10.0 ECTS
Year of study
2026/2027
Course history
  • Introduction

    Interaction design is an interdisciplinary discipline in which experts from several disciplines are involved in the development process from idea to final product. Product design, graphic design, anthropology, communication and cognitive psychology are included as subject disciplines in addition to information technology.

    In the course the students will get to know these subject areas, but the practical work will be limited to the development of prototypes, user testing, evaluation and some graphic design.

    Language of Instruction: Norwegian

  • Required preliminary courses

    No requirements over and above the admission requirements.

  • Learning outcomes

    After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:

    Knowledge

    The student is capable of:

    • different prototyping techniques
    • user-centred design
    • research through design
    • general design principles for good user experiences.
    • user experience research methods
    • tools for making interactive prototypes

    Skills

    The student is able to:

    • work out ideas in teams and make decisions
    • produce interactive prototypes using simple means and more advanced digital tools
    • use knowledge of form, colour and graphic design in designing products
    • describe goals for usability and user experience
    • perform user tests and use the results in further development of a product
    • use known evaluation methods

    General competence:

    The student is capable of:

    • working on the development of concepts for given issues
    • testing ideas on users through early prototyping
    • communicating ideas to other designers, developers, management, users and clients
  • Teaching and learning methods

    Lectures and supervised work on practical assignments, both lectures and labs presuppose attendance on campus. Case studies may be included as part of the teaching. The students work in groups. Group size is usually 4 to 6 students (Determined by the course coordinator).

    In addition to lectures and reading, students are expected to learn necessary techniques through short online courses or courses offered by Makerspace. These may be required to complete the physical prototype for the home-exam.

  • Course requirements

    The following coursework is compulsory and must be approved before the student can sit the exam:

    • Three compulsory group assignments (workload assumes 4-6 students). They make up three deliveries that build on each other and that must be approved in order to pass the course.
  • Assessment

    Portfolio assessment with the following submissions:

    • A report (10-20 pages) building on the mandatory assignments in the course. The report documents the process and production of a prototype.
    • A video presentation (10 - 15 minutes).

    The portfolio is assessed as a whole and awarded a single grade.

    The examination result may be appealed.

    In the case of a resit or deferred examination, a different form of assessment may be used, or a new assignment with a new deadline may be given. If an oral examination is used, it may not be appealed.

  • Permitted exam materials and equipment

    All.

  • Grading scale

    Grade scale A-F.

  • Examiners

    One or several internal examiners. External examiners are used regularly.

  • Overlapping courses

    Emnet er ekvivalent (overlapper 10 studiepoeng) med: LO152D.

    Ved praktisering av 3-gangers regelen for oppmelding til eksamen teller forsøk brukt i ekvivalente emner.