EPN-V2

ADTS1600 Interaction Design and Prototyping Course description

Course name in Norwegian
Interaksjonsdesign og Prototyping
Weight
10.0 ECTS
Year of study
2021/2022
Course history
Curriculum
FALL 2021
Schedule
  • Introduction

    Skriftlig prosjektrapport levert på slutten av semesteret. Individuelt eller i gruppe (maks. 5 studenter), 4000 ord (+/-10 %).

    Ved gruppearbeid skal studentenes ulike bidrag komme frem i rapporten. Normalt får alle i gruppen samme karakter, men i unntakstilfeller kan individuelle karakterer tildeles etter prosjektveilederen(e) og studieleder sin vurdering.

    Eksamensresultat kan påklages.

  • Required preliminary courses

    Alle hjelpemidler er tillatt så lenge regler for kildehenvisning følges.

  • Learning outcomes

    After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:

    Knowledge

    The student is capable of:

    • different prototyping techniques
    • user-centered design
    • Research through Design
    • sketching / drawing techniques, simple graphic design, shape and color use
    • general design principles for good user experiences. Emotional design
    • theories of communication, basic psychology, observation
    • tools for making interactive prototypes (digital tools, Arduino, sensor technology)

    Skills

    The student is capable of:

    • be able to work out ideas in teams and make decisions
    • be able to produce interactive prototypes using simple means (paper) and more advanced digital tools
    • be able to use knowledge of form, color and graphic design in designing products
    • be able to describe goals for usability and user experience
    • be able to perform user tests and use the results in further development of a product
    • be able to use known evaluation methods (heuristic evaluation, cognitive walk-through)

    General competence:

    The student is capable of:

    • working on the development of concepts for given issues
    • testing ideas on users through early prototyping
    • communicating ideas to other designers, developers, management, users and clients
  • Teaching and learning methods

    En intern sensor. Ekstern sensor brukes jevnlig.

  • Course requirements

    The following coursework is compulsory and must be approved before the student can sit the exam:

    • Three compulsory group assignments. They make up three deliveries that build on each other and that must be approved in order to pass the course.
  • Assessment

    Exam form: Portfolio assessment. The portfolio shall consist of a total of four parts:

    • A group report (normally 3-5 students) of 15-20 pages describing the development process and showing theoretical and practical skills.
    • The three compulsory submissions will also be processed and included in the folder.

    One overall grade is given for the portfolio.

    The exam result can be appealed.

    In the event of resit and rescheduled exams, another exam form may be used or a new assignment given with a new deadline. If oral exams are used, the result cannot be appealed.

  • Permitted exam materials and equipment

    All.

  • Grading scale

    Grade scale A-F.

  • Examiners

    Two internal examiners. External examiners are used regularly.

  • Overlapping courses

    Emnet er ekvivalent (overlapper 10 studiepoeng) med: LO152D.

    Ved praktisering av 3-gangers regelen for oppmelding til eksamen teller forsøk brukt i ekvivalente emner.