EPN-V2

STKD6010 Introduction to Video Game Development Emneplan

Engelsk emnenavn
Introduction to Video Game Development
Studieprogram
International Summer School - Faculty of Technology, Art and Design
Omfang
10.0 stp.
Studieår
2021/2022
Programplan
Emnehistorikk

Innledning

In addition to the summer school's general requirements, it is required to have completed half a year of university studies (30 ECTS). The requirement has to be met by application deadline.

Anbefalte forkunnskaper

The course will take a project-based learning approach. Course participants will work in groups on a project and this project will be evaluated in the end of the course based on group presentation and final report.

This course is a blended learning course that combines four weeks full time, in-person instruction with eight weeks part time online learning. The four week in-person module culminates in an oral exam. Feedback from the oral exam provides a basis for independent study carried out part-time online and culminate in the submission of the final report.

Forkunnskapskrav

After completing this course the student should have the following learning outcome:

Knowledge

On successful completion of this course the student has:

  • Basic knowledge of the advantages and disadvantages of different game engines
  • A theoretical knowledge of developing video games
  • Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
  • Ability to manage game development to take an idea and turn it into a finished product

Skills

On successful completion of this course the student has:

  • Ability to identify and acquire the required skills for developing a video game
  • Ability to fully develop a video game fit for the current market
  • Proficiency in C# or UnityScript
  • Ability to create and complete a video game design according to a project plan

General Competence

On successful completion of this course the student is:

  • Proficient in planning and implementing a project plan for video game design
  • Able to identify and remediate bugs using patches and hotfixes
  • Able to identify and develop a video game according to specific hardware requirements

Læringsutbytte

The course will take a project-based learning approach. Course participants will work in groups on a project and this project will be evaluated in the end of the course based on group presentation and final report.

This course is a blended learning course that combines four weeks full time, in-person instruction with eight weeks part time online learning. The four week in-person module culminates in an oral exam. Feedback from the oral exam provides a basis for independent study carried out part-time online and culminate in the submission of the final report.

Arbeids- og undervisningsformer

The course discusses theoretical and practical aspects of modern DNS technology applied to detect genetic variation in the human genome (DNS), including NGS (Next Generation Sequencing) methods. It focuses on normal variation and variation in connection to predisposition for diseases. The laboratory part comprises a practical introduction to PCR method, DNA sequence analysis, DNA fragment analysis, and quantitative PCR (qPCR, analysis of gene expression). The practical part includes exercises with basic bio informatics tools for the analysis of DNA, RNA, and amino acids sequence data. The bioinformatics part also provides an introduction to the analysis of NGS data, including with the aid of RStudio.

Arbeidskrav og obligatoriske aktiviteter

The student must have been admitted to the study programme.

Vurdering og eksamen

After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and competence

Knowledge

The student has

  • in-depth knowledge of structural and molecular variation, such as sequence, length, and copy number variation, and mechanisms leading to genetic variation
  • advanced knowledge of genetic variation that can lead to disease
  • in-depth knowledge of screening methods that are used in medical genetics and high-throughput methods used for molecular genetic research
  • advanced knowledge of the principles behind methods and their areas of application
  • specialised insight into the areas of application for selected bioinformatics tools for DNA and RNA analyses.

Skills

The student is capable of

  • carrying out independent basic analyses using the PCR technique, DNA sequencing, fragment analysis and qPCR
  • independently assessing the suitability of methods and using this in the development of diagnostic methods
  • understanding and interpreting quantitative qPCR results in an independent manner
  • using basic bioinformatics tools in the development of methods and analysis of NGS data

Competence

The student is capable of

  • familiarising him/herself with and taking a critical approach to new methods and apparatuses used in biomedicine (including NGS platforms), with a view to their areas of application, possibilities, and limitations

Hjelpemidler ved eksamen

The main topic in this course is the design, basic programming and business of video games. The course will cover the basics around the general theory of game development, the coding of video games and the fundamentals of the gaming industry. The course will also provide knowledge of different methods for developing games, such as using the "Unity" and "Unreal Engine" game engines.

Vurderingsuttrykk

The final assessment, the group project, will be graded on a grading scale from A to E (A is the highest grade and E the lowest) and F for fail.

Sensorordning

After completing this course the student should have the following learning outcome:

Knowledge

On successful completion of this course the student has:

  • Basic knowledge of the advantages and disadvantages of different game engines
  • A theoretical knowledge of developing video games
  • Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
  • Ability to manage game development to take an idea and turn it into a finished product

Skills

On successful completion of this course the student has:

  • Ability to identify and acquire the required skills for developing a video game
  • Ability to fully develop a video game fit for the current market
  • Proficiency in C# or UnityScript
  • Ability to create and complete a video game design according to a project plan

General Competence On successful completion of this course the student is:

  • Proficient in planning and implementing a project plan for video game design
  • Able to identify and remediate bugs using patches and hotfixes
  • Able to identify and develop a video game according to specific hardware requirements

Emneoverlapp

The course does not overlap with any known courses.