Programplaner og emneplaner - Student
STKD6010 Introduction to Video Game Development Emneplan
- Engelsk emnenavn
- Introduction to Video Game Development
- Studieprogram
-
International Summer School - Faculty of Technology, Art and Design
- Omfang
- 10.0 stp.
- Studieår
- 2020/2021
- Emnehistorikk
-
Innledning
The main topic in this course is the design, basic programming and business of video games. The course will cover the basics around the general theory of game development, the coding of video games and the fundamentals of the gaming industry. The course will also provide knowledge of different methods for developing games, such as using the "Unity" and "Unreal Engine" game engines.
Anbefalte forkunnskaper
None.
Forkunnskapskrav
All aids are permitted, as long as the rules for source referencing are complied with.
Læringsutbytte
After completing this course the student should have the following learning outcome:
Knowledge
On successful completion of this course the student has:
- Basic knowledge of the advantages and disadvantages of different game engines
- A theoretical knowledge of developing video games
- Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
- Ability to manage game development to take an idea and turn it into a finished product
Skills
On successful completion of this course the student has:
- Ability to identify and acquire the required skills for developing a video game
- Ability to fully develop a video game fit for the current market
- Proficiency in C# or UnityScript
- Ability to create and complete a video game design according to a project plan
General Competence
On successful completion of this course the student is:
- Proficient in planning and implementing a project plan for video game design
- Able to identify and remediate bugs using patches and hotfixes
- Able to identify and develop a video game according to specific hardware requirements
Arbeids- og undervisningsformer
None.
Arbeidskrav og obligatoriske aktiviteter
Portfolio assessment. The students submit a portfolio consisting of an individual term paper 4,000 to 8,000 words, and a 4,000 to 8,000 word group project report and oral presentation.
Each group may consist of 2-5 candidates.
The portfolio is graded as a whole and given one grade. The result cannot be appealed.
Vurdering og eksamen
After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and competence
Knowledge
The student has
- in-depth knowledge of structural and molecular variation, such as sequence, length, and copy number variation, and mechanisms leading to genetic variation
- advanced knowledge of genetic variation that can lead to disease
- in-depth knowledge of screening methods that are used in medical genetics and high-throughput methods used for molecular genetic research
- advanced knowledge of the principles behind methods and their areas of application
- specialised insight into the areas of application for selected bioinformatics tools for DNA and RNA analyses.
Skills
The student is capable of
- carrying out independent basic analyses using the PCR technique, DNA sequencing, fragment analysis and qPCR
- independently assessing the suitability of methods and using this in the development of diagnostic methods
- understanding and interpreting quantitative qPCR results in an independent manner
- using basic bioinformatics tools in the development of methods and analysis of NGS data
Competence
The student is capable of
- familiarising him/herself with and taking a critical approach to new methods and apparatuses used in biomedicine (including NGS platforms), with a view to their areas of application, possibilities, and limitations
Hjelpemidler ved eksamen
The following required coursework must be approved before the student can take the exam:
- minimum attendance of 80% at the laboratory course
- minimum attendance of 80% at seminars
- approx. three written laboratory reports in accordance with specified criteria
Vurderingsuttrykk
After completing this course the student should have the following learning outcome:
Knowledge
On successful completion of this course the student has:
- Basic knowledge of the advantages and disadvantages of different game engines
- A theoretical knowledge of developing video games
- Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
- Ability to manage game development to take an idea and turn it into a finished product
Skills
On successful completion of this course the student has:
- Ability to identify and acquire the required skills for developing a video game
- Ability to fully develop a video game fit for the current market
- Proficiency in C# or UnityScript
- Ability to create and complete a video game design according to a project plan
General Competence On successful completion of this course the student is:
- Proficient in planning and implementing a project plan for video game design
- Able to identify and remediate bugs using patches and hotfixes
- Able to identify and develop a video game according to specific hardware requirements
Sensorordning
The course will take a project-based learning approach. Course participants will work in groups on a project and this project will be evaluated in the end of the course based on group presentation and final report.
This course is a blended learning course that combines four weeks full time, in-person instruction with eight weeks part time online learning. The four week in-person module culminates in an oral exam. Feedback from the oral exam provides a basis for independent study carried out part-time online and culminate in the submission of the final report.
Emneoverlapp
An external and internal examiner will assess all exams