EPN-V2

STKD6010 Introduction to Video Game Development Course description

Course name in Norwegian
Introduction to Video Game Development
Study programme
International Summer School - Faculty of Technology, Art and Design
Weight
10.0 ECTS
Year of study
2018/2019
Course history

Introduction

The main topic in this course is the design, basic programming and business of video games. The course will cover the basics around the general theory of game development, the coding of video games and the fundamentals of the gaming industry. The course will also provide knowledge of different methods for developing games, such as using the "Unity" and "Unreal Engine" game engines.

Recommended preliminary courses

It is recommended to have completed one full year of university studies (60 ECTS) before the program starts, and that a minimum of 30 ECTS of your total 60 ETCS is within computer science.

Required preliminary courses

In addition to the summer school's general requirements, it is required to have completed half a year of university studies (30 ECTS). The requirement has to be met by application deadline.

Learning outcomes

After completing this course the student should have the following learning outcome:

Knowledge

On successful completion of this course the student has:

  • Basic knowledge of the advantages and disadvantages of different game engines
  • A theoretical knowledge of developing video games
  • Understanding of the current gaming industry to be able to analyse the market, discover market opportunities for new games
  • Ability to manage game development to take an idea and turn it into a finished product

Skills

On successful completion of this course the student has:

  • Ability to identify and acquire the required skills for developing a video game
  • Ability to fully develop a video game fit for the current market
  • Proficiency in C# or UnityScript
  • Ability to create and complete a video game design according to a project plan

General Competence On successful completion of this course the student is:

  • Proficient in planning and implementing a project plan for video game design
  • Able to identify and remediate bugs using patches and hotfixes
  • Able to identify and develop a video game according to specific hardware requirements

Teaching and learning methods

The course will take a project-based learning approach. Course participants will work in groups on a project and this project will be evaluated in the end of the course based on group presentation and final report.

This course is a blended learning course that combines four weeks full time, in-person instruction with eight weeks part time online learning. The four week in-person module culminates in an oral exam. Feedback from the oral exam provides a basis for independent study carried out part-time online and culminate in the submission of the final report.

Course requirements

None.

Assessment

Portfolio assessment. The students submit a portfolio consisting of an individual term paper 4,000 to 8,000 words, and a 4,000 to 8,000 word group project report and oral presentation.

Each group may consist of 2-5 candidates.

The portfolio is graded as a whole and given one grade. The result cannot be appealed.

Permitted exam materials and equipment

No support material is permitted in the exams.

Grading scale

The final assessment, the group project, will be graded on a grading scale from A to E (A is the highest grade and E the lowest) and F for fail.

Examiners

Two internal examiners will be used. External examiner is used regularly.

Overlapping courses

The course does not overlap with any known courses.