EPN-V2

PRG6200 Programming for Teachers, Level 5-10, Subject 2 Course description

Course name in Norwegian
Programmering for lærere for trinn 5-10, emne 2
Weight
7.5 ECTS
Year of study
2024/2025
Course history
Curriculum
SPRING 2025
Schedule
  • Introduction

    Emnet tar for seg mer avansert programmering og har fokus på didaktisk tilnærming til programmering i skolen.

  • Required preliminary courses

    Innføring i programmering for lærere for trinn 5-10, emne 1.

  • Learning outcomes

    The students will acquire knowledge of the design and evaluation of user interfaces. They will learn to develop ideas from sketches to concrete designs with the help of prototyping techniques, and use the prototypes to get feedback from users. The students will also learn to look at theories about human-machine-interaction by employing simple quantitative methods.

  • Content

    One internal examiner. External examiners are used regularly.

  • Teaching and learning methods

    No requirements over and above the admission requirements.

  • Course requirements

    After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and competence:

    Knowledge

    The student

    • knows what user-centred development entails
    • has knowledge of individual differences between people
    • has knowledge of what characterises user-friendliness
    • is familiar with design principles
    • can explain the specific terminology used in the field
    • has knowledge of research on user interfaces, including theories, empirical data and hypothesis testing

    Skills

    The student is capable of

    • performing needs analyses
    • explore the design space with sketches
    • developing prototypes
    • performing user testing
    • measuring user interfaces by defining simple problems, designing simple experiments and analyse observations with simple statistical tools

    General competence

    The student

    • is capable of developing user-friendly user interfaces
    • is familiar with techniques used to evaluate interactive systems
    • is capable of documenting and explaining design choices to clients and users
    • is capable of interpreting simple research literature dealing with human-machine interaction
  • Assessment

    Lectures and practical work with prototyping, evaluations and product development. The students work individually and in groups (2-4 students).

  • Permitted exam materials and equipment

    No work requirements.

  • Grading scale

    Exam form: Portfolio assessment subject to the following requirements:

    • Three individual assignments. Students are encouraged to collaborate in teams, but the documented work need to be authored individually in reports comprising 1000-1600 words, 1600-3000 words, and 1000-2000 words, respectively.

    One overall grade is awarded for the portfolio. All parts of the portfolio must be awarded a grade E or better for a student to successfully pass the course.

    The exam result can be appealed.

    In the event of resit and rescheduled exams, another exam form may also be used or a new assignment given with a new deadline. If oral exams are used, the result cannot be appealed.

  • Examiners

    All.

  • Target group and admission

    Grade scale A-F.