EPN-V2

MAPD5200 Visualizing Complexity Course description

Course name in Norwegian
Visualizing Complexity
Weight
10.0 ECTS
Year of study
2019/2020
Course history
  • Introduction

    This course introduce students to a methodology that support that handling of complexity in design. The complexity relates to the social/political, environmental, economic and technological contexts in which the designer as well as the product and service that they create, will perform and influence. The methodology in this course builds on systems- and game theory. One of the major methods in this course is GIGA-mapping, which builds on cooperation among students and clients, with lay-people, professionals, and researchers from other disciplines (intra- and inter disciplinary). GIGA-mapping involves the visualization of data in order to accumulate, communicate, and analyze data in order to understand and create products and services within complex systems and structures.

  • Required preliminary courses

    Admission to the Master's programme.

  • Learning outcomes

    After completing the course, the student is expected to have achieved advanced level in the following learning outcomes defined in terms of knowledge, skills and general competence:

    Knowledge

    The student has knowledge within

    • systems theory
    • game dynamics in systems
    • system dynamics and analysis
    • methods for data gathering in complex settings (visual interviewing, design probes and play probes, among others)

    Skills

    The student is capable of

    • utilizing methods for sharing, cooperating, and analyzing on the basis of visualizations of complexity
    • creating services and products in complex contexts

    General competence

    The student can

    • understand and handle complexity in design on advanced level
  • Content

    • Social identity
    • Product strategy
    • Sustainable development
    • System analysis and system analysis tools
    • Service design
    • Visual interviewing
    • Probes
    • Systems and game theory
    • Giga mapping
    • Cross- inter- and transdisciplinarity in design processes

  • Teaching and learning methods

    The most important teaching and learning methods for this course are group work, lectures, discussions, studio courses and tutoring.

  • Course requirements

    The following required coursework must be approved before the student can take the exam:

    • One note of reflection. Max 1000 words.
    • One group assignment and peer-group presentation. Various number of depending on collaborating partners etc.
  • Assessment

    Individual or group portfolio examination. The portfolio consists of

    • One gigamap / systems mapping.

    The examination result can be appealed.

  • Permitted exam materials and equipment

    No restrictions.

  • Grading scale

    A grading scale of A (highest) to F (lowest) where A to E is a pass grade and F is a fail grade.

  • Examiners

    Two internal examiners. External examiners are used regularly.