EPN-V2

BV2400 Child protection in the welfare state - Preventive work Course description

Course name in Norwegian
Barnevern i velferdsstaten – forebyggende arbeid
Study programme
Bachelor Programme in Child Care and Welfare
Weight
10.0 ECTS
Year of study
2023/2024
Curriculum
SPRING 2024
Schedule
Course history

Introduction

On successful completion of this course students are able to:

Knowledge

The student has

  • attained advanced knowledge on methods that involve the exploration and creation of products and services that may elicit feelings of attachment and enjoyment.
  • level on theories and methods in "game mechanics in design"

Skills

The student is able to

  • create design parameters on the basis of exploring user psychology and behaviour in real life and through theory
  • explore and use design methods that involve the study of psychological mechanisms (habits, persuasion, and feelings of attachment)
  • comprehend and apply methods that involve the exploration and creation of products and services that may elicit feelings of attachment and enjoyment.

General competence

The student has

  • developed understanding and practices based on how to understand and create products and services that are attuned with the principles of sustainable design within the dimension of consumerism/user behaviour, feelings of attachment and the environment

Required preliminary courses

The most important teaching and learning methods for this course are lectures, group work, studio courses and tutoring.

Learning outcomes

The following required coursework must be approved before the student can take the exam:

  • One note of reflection. Maximum 1000 words.
  • Group assignments, lasts for 1-5 days.

Teaching and learning methods

Individual or group portfolio examination. The portfolio consists of:

  • design process documentation. Various medias possible. Students can choose to work in groups. Maximum 3 students per group.

The examination result can be appealed.

Course requirements

No restrictions.

Assessment

A grading scale of A (highest) to F (lowest) where A to E is a pass grade and F is a fail grade.

Permitted exam materials and equipment

Two internal. External examiner is used periodically.

Grading scale

  • Underlying mechanisms of brand building
  • Product attachment
  • Scrum methodology/agile communication
  • User experience
  • Emotional factors in design/psychological mechanisms in design
  • User behaviour
  • Sustainability
  • Game mechanics
  • Scrum, agile communication and sprint methodology

Examiners

All exam papers are assessed by one internal and one external examiner.