Programplaner og emneplaner - Student
BV2400 Child protection in the welfare state - Preventive work Course description
- Course name in Norwegian
- Barnevern i velferdsstaten – forebyggende arbeid
- Study programme
-
Bachelor Programme in Child Care and Welfare
- Weight
- 10.0 ECTS
- Year of study
- 2023/2024
- Curriculum
-
SPRING 2024
- Schedule
- Programme description
- Course history
-
Introduction
On successful completion of this course students are able to:
Knowledge
The student has
- attained advanced knowledge on methods that involve the exploration and creation of products and services that may elicit feelings of attachment and enjoyment.
- level on theories and methods in "game mechanics in design"
Skills
The student is able to
- create design parameters on the basis of exploring user psychology and behaviour in real life and through theory
- explore and use design methods that involve the study of psychological mechanisms (habits, persuasion, and feelings of attachment)
- comprehend and apply methods that involve the exploration and creation of products and services that may elicit feelings of attachment and enjoyment.
General competence
The student has
- developed understanding and practices based on how to understand and create products and services that are attuned with the principles of sustainable design within the dimension of consumerism/user behaviour, feelings of attachment and the environment
Required preliminary courses
The most important teaching and learning methods for this course are lectures, group work, studio courses and tutoring.
Learning outcomes
The following required coursework must be approved before the student can take the exam:
- One note of reflection. Maximum 1000 words.
- Group assignments, lasts for 1-5 days.
Teaching and learning methods
Individual or group portfolio examination. The portfolio consists of:
- design process documentation. Various medias possible. Students can choose to work in groups. Maximum 3 students per group.
The examination result can be appealed.
Course requirements
No restrictions.
Assessment
A grading scale of A (highest) to F (lowest) where A to E is a pass grade and F is a fail grade.
Permitted exam materials and equipment
Two internal. External examiner is used periodically.
Grading scale
- Underlying mechanisms of brand building
- Product attachment
- Scrum methodology/agile communication
- User experience
- Emotional factors in design/psychological mechanisms in design
- User behaviour
- Sustainability
- Game mechanics
- Scrum, agile communication and sprint methodology
Examiners
All exam papers are assessed by one internal and one external examiner.