EPN

ADTS1600 Interaction Design and Prototyping Course description

Course name in Norwegian
Interaksjonsdesign og Prototyping
Study programme
Bachelorstudium i ingeniørfag - data / Bachelorstudium i anvendt datateknologi / Årsstudium i IT
Weight
10.0 ECTS
Year of study
2023/2024
Curriculum
FALL 2023
Schedule
Course history

Introduction

Interaction design is an interdisciplinary discipline in which experts from several disciplines are involved in the development process from idea to final product. Product design, graphic design, anthropology, communication and cognitive psychology are included as subject disciplines in addition to information technology.

In the course the students will get to know these subject areas, but the practical work will be limited to the development of prototypes, user testing, evaluation and some graphic design.

Required preliminary courses

No requirements over and above the admission requirements.

Learning outcomes

After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:

 

Knowledge

The student is capable of:

  • different prototyping techniques
  • user-centered design
  • Research through Design
  • sketching / drawing techniques, simple graphic design, shape and color use
  • general design principles for good user experiences. Emotional design
  • theories of communication, basic psychology, observation
  • tools for making interactive prototypes (digital tools, Arduino, sensor technology)

Skills

The student is capable of:

  • be able to work out ideas in teams and make decisions
  • be able to produce interactive prototypes using simple means (paper) and more advanced digital tools
  • be able to use knowledge of form, color and graphic design in designing products
  • be able to describe goals for usability and user experience
  • be able to perform user tests and use the results in further development of a product
  • be able to use known evaluation methods (heuristic evaluation, cognitive walk-through)

General competence:

The student is capable of:

  • working on the development of concepts for given issues
  • testing ideas on users through early prototyping
  • communicating ideas to other designers, developers, management, users and clients

Teaching and learning methods

Lectures and supervised work on practical assignments, both lectures and labs presuppose attendance on campus. Case studies may be included as part of the teaching. The students work in groups. Group size is usually 3 to 5 students (Determined by the course coordinator).

In addition to lectures and reading, students are expected to learn necessary techniques through short online courses or courses offered by Makerspace. These may be required to complete the physical prototype for the home-exam.

Course requirements

The following coursework is compulsory and must be approved before the student can sit the exam:

  • Three compulsory group assignments (workload assumes 3-5 students). They make up three deliveries that build on each other and that must be approved in order to pass the course.

Assessment

Home exam. A final report which document the process and the production of a prototype. Builds upon the obligatory assignments in the course.

The exam result can be appealed.

In the event of resit and rescheduled exams, another exam form may be used or a new assignment given with a new deadline. If oral exams are used, the result cannot be appealed.

Permitted exam materials and equipment

All.

Grading scale

Grade scale A-F.

Examiners

One or several internal examiners. External examiners are used regularly.