Programplaner og emneplaner - Student
ADTS1600 Interaction Design and Prototyping Course description
- Course name in Norwegian
- Interaksjonsdesign og Prototyping
- Study programme
-
Bachelor in Applied Computer TechnologyBachelor's Degree Programme in Software EngineeringBachelor's Degree Programme in Information Technology
- Weight
- 10.0 ECTS
- Year of study
- 2020/2021
- Curriculum
-
FALL 2020
- Schedule
- Programme description
- Course history
-
Introduction
The examination is assessed by two internal examiners.
An external programme supervisor is used according to OsloMet’s guidelines to appointing and use of examiners.
Required preliminary courses
No prerequisites required.
Learning outcomes
After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:
Knowledge
The student is capable of:
- different prototyping techniques
- user-centered design
- Research through Design
- sketching / drawing techniques, simple graphic design, shape and color use
- general design principles for good user experiences. Emotional design
- theories of communication, basic psychology, observation
- tools for making interactive prototypes (digital tools, Arduino, sensor technology)
Skills
The student is capable of:
- be able to work out ideas in teams and make decisions
- be able to produce interactive prototypes using simple means (paper) and more advanced digital tools
- be able to use knowledge of form, color and graphic design in designing products
- be able to describe goals for usability and user experience
- be able to perform user tests and use the results in further development of a product
- be able to use known evaluation methods (heuristic evaluation, cognitive walk-through)
General competence:
The student is capable of:
- working on the development of concepts for given issues
- testing ideas on users through early prototyping
- communicating ideas to other designers, developers, management, users and clients
Teaching and learning methods
Although the sub themes of Philosophy of Science and Research Methods are presented separately below, they should be seen in connection so that the students can understand relationship between forms of knowledge and approaches.
Philosophy of Science includes (among other themes):
- an introduction to different positions in philosophy of science and their place in educational research
- issues related to teaching, professional development and learning in light of various positions in philosophy of science
- research ethics
Research Methods include, among outher things:
- joint scientific methodological concepts, including general reliability and validity issues
- different research methods with particular relevance to educational contexts
- knowledge of research design and application of research methodology in masters work
Course requirements
The following coursework is compulsory and must be approved before the student can sit the exam:
- Three compulsory group assignments. They make up three deliveries that build on each other and that must be approved in order to pass the course.
Assessment
Exam form: Portfolio assessment. The portfolio shall consist of a total of four parts:
- A group report (normally 3-5 students) of 15-20 pages describing the development process and showing theoretical and practical skills.
- The three compulsory submissions will also be processed and included in the folder.
One overall grade is given for the portfolio.
The exam result can be appealed.
In the event of resit and rescheduled exams, another exam form may also be used or a new assignment given with a new deadline. If oral exams are used, the result cannot be appealed.
Permitted exam materials and equipment
All.
Grading scale
Grade scale A-F.
Examiners
Two internal examiners. External examiners are used regularly.
Overlapping courses
Emnet er ekvivalent (overlapper 10 studiepoeng) med: LO152D.
Ved praktisering av 3-gangers regelen for oppmelding til eksamen teller forsøk brukt i ekvivalente emner.