Programplaner og emneplaner - Student
ADTS1600 Interaction Design and Prototyping Course description
- Course name in Norwegian
- Interaksjonsdesign og Prototyping
- Study programme
-
Bachelor in Applied Computer TechnologyBachelor's Degree Programme in Software EngineeringBachelor's Degree Programme in Information Technology
- Weight
- 10.0 ECTS
- Year of study
- 2018/2019
- Curriculum
-
FALL 2018
- Schedule
- Programme description
- Course history
-
Introduction
The students must be registered in the third year and have passed at least 100 credits by 1 October to be assigned a project for the bachelor’s thesis.
Required preliminary courses
After completing the course, the student is expected to have achieved the following learning outcomes defined in terms of knowledge, skills and general competence:
Knowledge
The student is capable of:
- explaining how projects are managed and how progress is ensured
- explaining the different stages of a development project and their importance
- explaining the structure of final documentation
Skills
The student is capable of:
- developing project and work plans
- evaluating, analysing or developing user interfaces
- performing user tests or engaging in product development together with others
- preparing final documentation of the preferred work process for the project, in accordance with given standards
General competence
The student is capable of:
- cooperating on an extensive computer technology project that culminates in an end product comprising both computer programs and documentation
Learning outcomes
Etter å ha gjennomført dette emnet har studenten følgende læringsutbytte, definert i kunnskap, ferdigheter og generell kompetanse:
Kunnskap
Studenten kan:
- forstå den kreative designprosessen
- gjøre rede for forskjellige måter å implementere enkle prototyper
- forklare teorien og koblingen mellom prototyping, evaluering og agile utviklingsteknikker
Ferdigheter
Studenten kan:
- beherske grunnleggende skisseringsteknikker og verktøy
- utarbeide enkle skisser som kommuniserer ideer
- planlegge, filme og redigere enkle filmer som skisserer ideer
- lage enkle passive prototyper (f.eks. papir)
- lage prototyper med enkel logikk ved bruk av elektronisk verktøy
- lage håndholdte prototyper ved hjelp av hyllevarebyggeklosser (hardware)
- benytte intervjuteknikk, spørreundersøkelser og fokusgrupper
Generell kompetanse:
Studenten kan:
- jobbe med utvikling av konsepter for gitte problemstillinger
- kommunisere ideer til andre designere, utviklere, ledelse, brukere og kunder
- teste ut ideer på brukere gjennom tidlig prototyping
Teaching and learning methods
A poster describing key elements of the bachelor project.
Course requirements
Exam form: Project assignment in groups (3-4 students)
The project assignment is divided into the four parts ‘product/result’, ‘process’, ‘documentation’ and ‘presentation’. The final grade is given on the basis of an overall assessment of the four parts.
The exam result can be appealed.
Assessment
All.
Permitted exam materials and equipment
Grade scale A-F.
Grading scale
Two examiners (one internal and one external).
Examiners
Emnet er ekvivalent (overlapper 20 studiepoeng) med: HO918D.
Ved praktisering av 3-gangers regelen for oppmelding til eksamen teller forsøk brukt i ekvivalente emner.
Overlapping courses
Emnet er ekvivalent (overlapper 10 studiepoeng) med: LO152D.
Ved praktisering av 3-gangers regelen for oppmelding til eksamen teller forsøk brukt i ekvivalente emner.